Thursday, July 18, 2013
Game of Thrones FAN ART
Here is the Game of Throne Fan Art that i have been doing during my free time, will have the final render up soon!!
Wednesday, January 23, 2013
Final render
Hey guys, this is the final render of my Mr.White, i changed the lighting to a more interesting set up, posed his head a little bit, i rendered out each lights and composting in photoshop, back ground is also just photoshop, i didnt finish the render of his beard and mask, i am at a point that i am tired just by looking at him, lol. There are still a lot of ways to improve this render to more realistic, but i would like to call it done and move on to my next project. Hope you guys like it!
Friday, January 18, 2013
realisic render WIP
Hey guys, here is a more realistic render that i have for my Mr. White, its still a WIP for now, this lighting and pose is just to show the skin details, i am creating a more interesting lighting for pose for the final render, hope i can finish on this weekend.
Saturday, January 5, 2013
TOP ROW on ZBC
Hey guys, i am so honored to be on the Top row of ZbrushCentral, it is a dream come true for me to be on the top row with all these great artists.
Thank you all for the support and kind words as well, i especially have to thank (Rafael Grassetti, Care Michaud, Isabelle Power, Darcy Korch and Patrick Switzer) who have been giving me critiques and advises so i can capture his likeness this well. Thanks again!
I will for sure make some tutorials after i finish my max render of him, but before i do that, i still want to fix some small details that i didnt do in zbrush.
Some people have been giving me advises about the beard, so i remade the beard, also added some facial hair, eyebrows and hair on his head all in zbrush. My goal is to do a realistic version just in zbrush and one in max. Hope you guys like what i did on him, thanks again for all the support!!
Here are some new update with new beard, eyebrows, facial hair and hair on his head. i also included a screenshot just in zbrush to show all the fiber mesh on him, cheers!!
I also included some WIP shots too, thanks for stopping by.
Thank you all for the support and kind words as well, i especially have to thank (Rafael Grassetti, Care Michaud, Isabelle Power, Darcy Korch and Patrick Switzer) who have been giving me critiques and advises so i can capture his likeness this well. Thanks again!
I will for sure make some tutorials after i finish my max render of him, but before i do that, i still want to fix some small details that i didnt do in zbrush.
Some people have been giving me advises about the beard, so i remade the beard, also added some facial hair, eyebrows and hair on his head all in zbrush. My goal is to do a realistic version just in zbrush and one in max. Hope you guys like what i did on him, thanks again for all the support!!
Here are some new update with new beard, eyebrows, facial hair and hair on his head. i also included a screenshot just in zbrush to show all the fiber mesh on him, cheers!!
I also included some WIP shots too, thanks for stopping by.
Friday, December 28, 2012
Breaking Bad- Walter White
Hey everyone, i havent post anything for a while mainly because my full time job as a character artist at Sony San Diego and i am still doing some freelance works at the same time, but i have been doing this sculpting using only my freetime (which is around 5 hours per week) for a while now, i have to say...... he is not easy to sculpt at all, he has got a pretty unique head skull shape, and really deep winkles on this forehead and cheeks, and it was really hard to find refs for his side view.
Anyway, i think because this TV show is so popular, it makes it really easy for people to tell who you are sculpting,(basically a bold guy with glasses and beard), the challenging part for me is to capture his likeness with out his beard and glasses, so i spent a lot of time studying his facial anatomy and expressions. Here is what i got so far. Basically finish the head, will detail his lab suit and mask soon....
Especially thank to my supervisor at Sony-Rafael Grassetti for the best critiques!
Anyway, i think because this TV show is so popular, it makes it really easy for people to tell who you are sculpting,(basically a bold guy with glasses and beard), the challenging part for me is to capture his likeness with out his beard and glasses, so i spent a lot of time studying his facial anatomy and expressions. Here is what i got so far. Basically finish the head, will detail his lab suit and mask soon....
Especially thank to my supervisor at Sony-Rafael Grassetti for the best critiques!
Thursday, September 20, 2012
Kappa for "Dust"
Here is the creature i created for Dust called " Kappa" modeling in zbrush with zspheres, retopo in zbrush, detail and texture in zbrush and photoshop, render in renderman.
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